COP BASTARD Weapons: Guns, Handling and Combat Habits

Pistols, shotguns and the hip-fire habits that keep Katashi alive.

COP BASTARD keeps its arsenal lean, and the achievement list points to the two weapons the game cares most about: the pistol and the shotgun, both of which have dedicated mastery achievements. There is no ADS in the game, so weapon feel comes down to movement, slow motion and room control rather than aiming down sights.

COP BASTARD weapons screenshot

No ADS, all hip fire

COP BASTARD has no aim-down-sights mode. You shoot from the hip, and the slow-motion mechanic is what turns hip fire into precision fire. When time bends, tight corridor angles become manageable, and the game expects you to use it as your aiming tool.

The pistol

The pistol is Katashi's constant companion and the weapon most players finish the campaign with. It rewards:

  • Pre-aiming corridors before you round corners.
  • Slow-motion openings on the first enemy in each room.
  • Consistent trigger rhythm rather than spamming.

The pistol mastery achievement asks you to prove sustained skill with the gun, so treat it as your default weapon and let the shotgun handle specific jobs.

The shotgun

The shotgun is the room-clearing tool. In a corridor shooter, a wide kill zone is powerful, and the shotgun mastery achievement signals that the game builds encounters around it. Use it when:

  • Enemies cluster in narrow hallways.
  • You dive into a room and need immediate stopping power.
  • Slow motion lets you close distance safely.

Weapons and the no-upgrade design

There are no weapon upgrades, attachments or unlocks in COP BASTARD. What you carry is what you get, which keeps every firefight honest. Mastery comes from movement and timing, not loadout planning. That philosophy runs through the whole combat design.

FAQ

How many weapons are in COP BASTARD?

The achievement list highlights pistol and shotgun mastery. The exact arsenal is larger than two guns, but these are the weapons the game formally tests you on.

Is there an aim-down-sights mode?

No. The game deliberately ships without ADS to preserve its 1990s arcade feel.

Do weapons have upgrades?

No upgrades, no perks, no attachments. The guns you start with are the guns you finish with.